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More Cataclysm News - Apparently not only Deathwing that likes to break things







More Cataclysm News - Apparently not only Deathwing that likes to break things
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Path of the Titans is gone
The whole Path of the Titans idea has been removed from the game. It will no longer rely on Archeology or on any kind of PvE/PvP progression and instead Blizzard will just introduce a new type of glyphs: Medium Glyphs.

Medium Glyphs will add a "fun factor" to abilities, and it wouldn't be surprising to see something similar to the Fortification or Breakthrough glyphs first previewed during Blizzcon 2009. (But probably not these exact glyphs, a lot of stuff happened since last year)

Guild Talents are gone
The guild talents are gone and your guild now gets extra bonuses depending on its level. There are 25 levels and each level will automatically reward with more cool stuff. The leveling process remains unchanged and your guild will gain experience through PvP, Dungeon and Raid progression, questing, etc ...

Guild currency has also been removed and rewards will just be "unlocked" after you reach a specific level or complete a guild achievement. Once a reward is unlocked, members will be able to purchase it with gold. Some of the rewards include guild tabards, mounts, heirlooms, and it looks like you will finally be able to have a guild tabard on your mount. (Just like the Argent Tournament banners)

New members of a guild won't be able to buy everything directly, they will have to contribute to the progression of the guild before they can access the top rewards. Each time a player helps towards the leveling he will gain reputation with the guild, the best rewards will require players to be exalted with their guild before they can buy it.

Archeology will be less important

With the Path of the Titans gone, Archeology will become a "true" secondary profession and you won't really have to level it anymore. However it will still be used to let you get cosmetic/optional items, get more information on the game's lore, and ultimately it looks like we can expect rewards similar to fishing. (Nothing mandatory, but you'll be happy when you actually find something)

Information gathered from other sites:

* You will find two types of items: Common Artifacts will give you more information on the lore of a race, and might be used in some kind of collection game. Rare items will give you usable items, most of them will be cosmetic but some of them will have actual effects. (Details on Wowhead)


Raids & Dungeons Split
Raid leaders will be able to split an ongoing 25-man raid into up to three 10-man raids. Those 10-man raids will be able to continue from that point on, with bosses already down.

So far it looks like it won't be possible to merge 10-man raids into 25-man raids, for obvious reasons.

Information gathered from other sites:

* Raid IDs should be much more flexible. You will be able to join any raid as long as it doesn't have any bosses up that you have already killed. (Details on Wowhead)
* There will be more Algalon-style encounters—ultra-hard optional bosses for hardcore players only. (Details on Wowhead)


Rated Battlegrounds
Rated battlegrounds will be available for pre-mades of 10, 15 and 25-player sizes. The amount of Conquest points rewarded will be capped so that players who enjoy both arenas and rated battlegrounds don't feel they have to prioritize one over the other.

Information gathered from other sites:

* The classic Honor titles will be coming back and rewarded to the top teams each season. (Details on WoR)
* The "Gladiator" equivalent teams will also receive epic ground mounts. Ground mounts because they want to reward something you can ride in the battleground and be proud of / show off. (Details on WoR)


Grim Batol Raid

The Grim Batol raid instance will be called the Bastion of Twilight, and you get to fight Cho'gall as the end boss! If you manage to defeat him in Heroic Mode, an "horrific secret will be revealed when he dies".

Information gathered from other sites
:

* This is an entry-level raid, just like Naxxramas in WotLK. (Details on Wowhead)
* It will feature 5 bosses, and an Algalon-style optional and ultra-hard boss. (The "horrific" secret?) (Details on Wowhead)


Skywall Raid

As expected, Al'akir will be the end boss of the Skywall raid instance.

Information gathered from other sites:


* Bosses will include a djinn, a storm dragon, and a lesser elemental lord. (Details on Wowhead)
* You will be able to use regular flying mounts to fly from platform to platform. (Details on Wowhead)
* It looks really good. Really. (Details on Wowhead)


Deepholm
Princess Therazane (yes, that's her) will be a questgiver in Deepholm, in a similar experience to the Sons of Hodir's questline in Storm Peaks.

Information gathered from other sites:


* The Ogrim's Hammer has crashed in the zone and the Skybreaker is still in the air. One of the questline will require you to find out what happened. (Details on Wowhead)


Heroic Deadmines / Shadowfang Keep

Heroic versions of classic instances might not be ready for the release of Cataclysm and will be shipped in content patch instead.

Old world changes
There are a more details on old world changes, especially capital cities.

Information gathered from other sites:

* Stormwind has been completely redesigned to accomodate flying mounts. The Park of Stormwind has been destroyed by Deathwing and the Dwarven District now hosts a Bank and an Auction House. (Details on Wowhead)
* Orgrimmar has been redesigned as well: Garrosh is the new Warchief and is located in the center of Orgrimmar, not in the Valley of Wisdom. Goblins have their own area, the Valley of Wisdom becomes a Tauren district, and there is now a back gate leading directly into Azshara. (Details on Wowhead)


Miscellaneous Changes/Information

* Wrath of the Lich King had 1000 Quests, Cataclysm has over 3000.
* The current heirlooms will stop growing after level 80. There will be a whole new crop of heirlooms for Cataclysm. Goblins and Worgen will be able to start using heirlooms immediately at launch. (Details on Wowhead)

--
http://www.youtube.com/user/Hornshade - last updated 3/6/10 - ICC 25 Lich King

http://hornshade.blogspot.com - On hold
Quote by hornshade


Raids & Dungeons Split
Raid leaders will be able to split an ongoing 25-man raid into up to three 10-man raids. Those 10-man raids will be able to continue from that point on, with bosses already down.

So far it looks like it won't be possible to merge 10-man raids into 25-man raids, for obvious reasons.

Information gathered from other sites:

* Raid IDs should be much more flexible. You will be able to join any raid as long as it doesn't have any bosses up that you have already killed. (Details on Wowhead)
* There will be more Algalon-style encounters—ultra-hard optional bosses for hardcore players only. (Details on Wowhead)




thats the end of that 'single lockout' nonsense.
I get the impression that so much is being dropped to speed up the release date

--
''The Arms warrior has pet names for all his weapons, while the Fury warrior shows up for battle drunk and half clothed.''


Last Edited 6/13/10 3:50:28pm
I think single lockouts are still there, sort of (until they cut that too), this way means that you have one lockout but the lockout can be switched to 10 man. You can still only do one run of a raid per week as I see it, but it is a bit confusing. To be honest, they change stuff so much that there's little point in understanding what's going on until they release the expansion

--
http://www.youtube.com/user/Hornshade - last updated 3/6/10 - ICC 25 Lich King

http://hornshade.blogspot.com - On hold


Last Edited 6/13/10 5:17:50pm
Quote by WoWhead


Raid Lockouts
Here's another big change—they've added a great deal of flexibility to raid lockouts. Rather than being locked into a particular raid ID, you can now join any raid, as long as it doesn't have any bosses up that you have already killed.

Basically, as long as you're not killing the same boss twice in one lockout period—you have total freedom.


Still confusing

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Last Edited 6/13/10 5:34:13pm
would also like to point out, if you miss anything in news here, bottom left on the website now has a nice RSS feed straight from mmo with all this news

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Quote by ironhoof
would also like to point out, if you miss anything in news here, bottom left on the website now has a nice RSS feed straight from mmo with all this news

Is it compatable with the new VBulletin update to mmo? is hasn't updated since.
bugger guess they broke it...ill fix it laters

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but but but i wanted to be indiana jones


na na na naaaa na na na... na na na naaa na na na.. de de dum de de dum de deee

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non tempus redux


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